Hollandazed: Thoughts, Ideas, and Miscellany

HORSE & MUSKET PART 2 (by Sean Chick)

HORSE & MUSKET PART 2 (by Sean Chick)

  Scenarios are good and well, but one has to decide what rules to include and what kind of units to simulate. I wanted to avoid a boilerplate feeling where each nation plays the same relatively. After all, this period saw French tactical dominance whittled away by Dutch and British tactical innovations in both volley fire and thinner formations. Sweden, after a brief period of stunning military success, saw a stunning decline in power and military expertise, eclipsed by the rising states of Russia and Prussia. Bayonet charges were rare but coming into prominence. Artillery was mostly heavy and hard...


HORSE & MUSKET PART 1 (by Sean Chick)

HORSE & MUSKET PART 1 (by Sean Chick)

Horse & Musket covers the development of musket warfare from Vienna in 1683 and Sedgemoor in 1685 to Appomattox in 1865 and Königgrätz in 1866. After the American Civil War and the triumph of Prussian tactics at Königgrätz, warfare moved from muzzle loaded weapons to breechloaders. Volume I, titled Dawn of an Era, covers the years 1683-1720, which saw the conversion from pikes and matchlocks to bayonets and flintlocks.  If all goes well there will be five other volumes, each covering the development of linear musket combat. "The Battle of Königgrätz, July 3, 1866", Christian Sell, Lithograph, 1866. In the...


REINFORCEMENTS (by Tom Russell)

REINFORCEMENTS (by Tom Russell)

Blucher at Waterloo, the French at Inkerman, the Eagles at the Black Gate: nothing turns the tide quite so dramatically as the timely arrival of reinforcements. There are some battles (and, depending on the decisiveness of the battle, some wars) that would have went very differently if said reinforcements arrived later, or sooner, or not at all. But reinforcements can pose a problem when it comes time to simulate those battles with cardboard squares and a paper map. If, for example, so-and-so arrived at such-and-such a time, which in game terms corresponds to Turn 6, then I know and you...


COVER STORY: HORSE & MUSKET (by Tom Russell)

COVER STORY: HORSE & MUSKET (by Tom Russell)

When we took over Horse & Musket: Dawn of an Era, it had a sort of cover already, which designer Sean Chick used to advertise it on BGG. It's a very nice painting, and one that evokes the period - in fact, we used it on the cover of the rulebook - but wasn't really our style; we're not "nice painting on the cover" sort of publishers. We don't mind incorporating period artwork or photos into our box cover designs, and we do that more often than not; we just don't want to let that artwork do all the heavy...


CHARLEMAGNE SESSION REPORT (by Tom Russell)

CHARLEMAGNE SESSION REPORT (by Tom Russell)

I almost won today.  Like Agricola, Master of Britain, Charlemagne, Master of Europe (CMOE for short) requires that players hit a certain VP threshold to progress to the next turn. CMOE is a longer game, and there are more opportunities to score VP, and so as you'd expect the VP thresholds are higher. To win Agricola, you needed 75 VP at the end of the game. By contrast, in CMOE 75 VP is a turn threshold slightly over half-way through the game; the final threshold, at the end of Turn 12, is 135 VP. Which is doable. I know it's...