Hollandazed: Thoughts, Ideas, and Miscellany

AUTHORIAL VOICE IN RULES WRITING (by Tom Russell)

AUTHORIAL VOICE IN RULES WRITING (by Tom Russell)

At this point, I've written the rules for over twenty-five published games that I've designed. I've also rewritten, with Mary's help, the rules for about a half-dozen other games by other designers. So, at this point, writing rules is second nature to me; it's easy-peasy. It didn't always used to be that way, of course, but like I said, I've done this something like thirty-plus times, and after the first dozen games or so, I simply had to get better at it. The other thing is that over time I became much more confident in writing the rules my own...


DESIGNER'S REMARKS ON THE LITTLE WAR (by Brian Train)

DESIGNER'S REMARKS ON THE LITTLE WAR (by Brian Train)

Okay, here is a game on the short but spirited border war between Slovakia and Hungary that happened in March 1939! How long have you been waiting for this one? And what the heck happened anyway?  Territorial changes of Slovakia: land ceded to Hungary before (red) and after (blue) the war (Wikipedia) Well, it’s kind of complicated. After Germany annexed the Sudetenland region of Czechoslovakia in September 1938, other parts of that country started to fall away. In October Carpathian Ruthenia and Slovakia declared their autonomy within Czechoslovakia, and Poland took the Zaolzie (Teschen) region. The following month large strips...


HISTORICAL INCENTIVES IN WARGAME DESIGN (by Tom Russell)

HISTORICAL INCENTIVES IN WARGAME DESIGN (by Tom Russell)

Military history is not only the story of greatness, of inspired leadership, of singular genius, and masterful campaigns, but also of folly, failure, and disaster. There are plenty of moments throughout history where you just have to wonder, "what the heck were they thinking?" A new & correct map of the trading part of the West Indies : including the seat of war between Gr. Britain and Spain : likewise the British Empire in America, with the French and Spanish settlements adjacent thereto : adorn'd with prospects of ye most considerable towns, ports, harbours &c. therein contained from the latest & best observations...


DESIGNER'S REMARKS ON UKRAINIAN CRISIS (by Brian Train)

DESIGNER'S REMARKS ON UKRAINIAN CRISIS (by Brian Train)

Over the weekend of March 14-16, 2014, the people of the Crimea held a referendum to decide whether they should stay in Ukraine. This came after months of escalating tension, brinkmanship and low-level violence between the Ukrainian and Russian ethnicities inside Ukraine, and between their “parent” countries. This looked like either a solution to the crisis, or an escalation. So, I did what anyone with an interest in current events and a few hours on his hands would do: I took some time over that weekend to create a game on the crisis, rather uncreatively titled Ukrainian Crisis (hey, I...


SEQUENCES OF PLAY (by Tom Russell)

Mary Russell

Tags board games, game design, gameplay, sequence of play, Tom Russell, wargame

SEQUENCES OF PLAY (by Tom Russell)

When Mary and I evaluate a game, one of the first things we look at is the Sequence of Play. Perhaps the most important part of understanding a game is understanding what a player does on their turn. It doesn't mean that we're looking for anything really ornate, or fancy, or different for the sake of being different - we have published, and will continue to publish, games that stick to "Player 1 Move, Player 1 Combat, Player 2 Move, Player 2 Combat" - but it does mean that we're trying to get a sense of how that turn is...