Out of Print
Designers working with Hollandspiele always retain the rights to their games; we only license them for a limited period of time. Sometimes when the license expires, it is not renewed, and a game exits our catalogue. If you're ever wondering, "Why can't I find hex number such-and-such", well, this is why.
Hex no. 2, The Grunwald Swords (Amabel Holland)
Hex no. 4, An Infamous Traffic (Cole Wehrle)
Hex no. 5, House of Normandy (Amabel Holland)
Hex no. 6, Teutons! (Lou Coatney)
Hex no. 7, Blood in the Fog (Amabel Holland)
Hex no. 11, Optimates et Populares (Amabel Holland)
Hex no. 14, Battles on the Ice (Amabel Holland)
Hex no. 15, Operation Unthinkable (Ty Bomba)
Hex no. 16, Dynasty (Richard H. Berg)
Hex no. 17, Seven Pines (Amabel Holland)
Hex no. 20, For-Ex (Amabel Holland)
Hex no. 21, Bitskrieg (Scott & Miles Muldoon)
Hex no, 24, Boom and Zoom (Ty Bomba)
Hex no. 29, The Big Push (Renaud Verlaque)
Hex no. 32, Ribbit (Mark Herman)
Hex no. 33, Meltwater (Erin Escobedo)
Hex no. 37, The Soo Line (Amabel Holland)
Hex no. 38, The Heights of Alma (Amabel Holland)
Hex no. 49, Streets of Shadows (Joseph Miranda & Roger Mason)
Hex no. 63, Westward Rails (Travis D. Hill)
Hex no. 65, Eyelet (Amabel Holland)