Hollandazed: Thoughts, Ideas, and Miscellany

FROM THE ARCHIVES: A GOOD FIT (by Tom Russell)

Mary Russell

Tags game development, game publishing

FROM THE ARCHIVES: A GOOD FIT (by Tom Russell)

The first bit of advice that every designer gets about trying to get a game published is to approach publishers who will actually be a good fit for your game. You want to look at what other games they've put out on the market and get a feel for their catalogue and their general philosophy. Some companies have a very narrow focus. Winsome is a prime example. About a dozen years ago, Winsome's John Bohrer was interviewed by some guy named Tom Vasel, who asked Mr. Bohrer what he was looking for in a game: Well, first of all, the...


YEAR THREE PART ONE OF TWO (by Tom Russell)

Mary Russell

Comments 3 Tags third year, third year overview

YEAR THREE PART ONE OF TWO (by Tom Russell)

It's hard to believe it, but August 16 will mark our third anniversary. Over the course of the last twelve months, we've published eleven boxed games (hexes number 32 through 42) and three non-boxed expansions, for a total of fourteen releases. That's two less than in year two, and quite a bit less than we had intended. There are reasons for that, which we'll get into next time.  For now, as is tradition, let's start by taking a look at some of the games we published. Hex no. 32, Ribbit The first game to be released in our third year...


FROM THE ARCHIVES: COVER STORY: TABLE BATTLES (by Tom Russell)

Mary Russell

Tags cover design, Table Battles

FROM THE ARCHIVES: COVER STORY: TABLE BATTLES (by Tom Russell)

With any cover design that I do, I try to find the simplest and boldest way to represent the game and its theme. Sometimes I succeed - Supply Lines seems to pull this off rather well, as does the cover for the forthcoming Wars of Marcus Aurelius. But Table Battles isn't about a specific battle, personage, or era. It is, instead, about everything. The base set covers some four hundred years of warfare, bridging between the late Medieval period and the American Revolutionary War, but expansions will go back into the days of Alexander and leap forward into the twentieth...


BERG (by Tom Russell)

Mary Russell

Comments 5 Tags Richard Berg

BERG (by Tom Russell)

We didn't know Richard Berg very well, but we knew him well enough to know that we liked him.  This wasn't initially the case. For one thing, I didn't like any of Berg's games. For another, he had a reputation for being nasty and disagreeable. Early on, when Mary and I were drawing up a list of designers we wanted to work with, this was enough to keep him off it. And so, we didn't approach Richard. He approached us. He called us Hollanders, and, after he got to know us better, Russelloids. He pitched us a number of "ready-to-roll...


FROM THE ARCHIVES: ON PUBLISHING BERG'S DYNASTY (by Tom Russell)

Mary Russell

Tags Dynasty, game publishing, Richard Berg

FROM THE ARCHIVES: ON PUBLISHING BERG'S DYNASTY (by Tom Russell)

Richard Berg passed away Friday, 26 July 2019. We were honored to work with him on his game Dynasty. Shortly before we released Richard Berg's Dynasty, I got a message from a friend who wanted to know if I had played the game, and if it was any good. Well, of course I had played the game, and of course it was good; what kind of question is that? While I know there are some publishers who don't play their games before pushing them out into the world, that's not how Mary and I operate, and I can't imagine any...