Hollandazed: Thoughts, Ideas, and Miscellany — Table Battles

FROM THE ARCHIVES: SOME VERY QUICK THOUGHTS ON FORCED JUMPS (by Tom Russell)

Mary Russell

Tags game design, game development, gameplay, Table Battles

FROM THE ARCHIVES: SOME VERY QUICK THOUGHTS ON FORCED JUMPS (by Tom Russell)

When it comes to traditional abstract games, Chess is arguably the King (and Queen, and Bishop, and Rook). Only Go rivals it for popularity and fanaticism. Backgammon is older than both of them, and I actually find it more dynamic than Chess, but it hardly has the same following or the same kind of serious attention afforded to it. Only hardcore abstract enthusiasts have time for oddities like Nine Men's Morris or Fox and Geese, and even children get bored with Tic-Tac-Toe pretty rapidly.  And then there's Draughts (or Checkers). Draughts gets a bad rap. At least in the case...


DINO TB (by Tom Russell)

Mary Russell

Tags Dinosaur Table Battles, Dinosaurs, game design, Table Battles

DINO TB (by Tom Russell)

One of the things I'm working on - and if you ask Mary, the only thing I should ever be working on, and why isn't it done yet - is Dinosaur Table Battles, a standalone offshoot of our flagship Table Battles series. This naturally seems like it should be the easiest thing in the world: come up with some dinosaurs, translate their various offensive and defensive abilities into the language of Table Battles, you could do this in a weekend, why isn't it done yet. But as the director said to the cowboy, would that it were so simple. Because...


FROM THE ARCHIVES: COVER STORY: TABLE BATTLES (by Tom Russell)

Mary Russell

Tags cover design, Table Battles

FROM THE ARCHIVES: COVER STORY: TABLE BATTLES (by Tom Russell)

With any cover design that I do, I try to find the simplest and boldest way to represent the game and its theme. Sometimes I succeed - Supply Lines seems to pull this off rather well, as does the cover for the forthcoming Wars of Marcus Aurelius. But Table Battles isn't about a specific battle, personage, or era. It is, instead, about everything. The base set covers some four hundred years of warfare, bridging between the late Medieval period and the American Revolutionary War, but expansions will go back into the days of Alexander and leap forward into the twentieth...


FROM THE ARCHIVES: ON THE CURIOUS ORIGINS OF TABLE BATTLES (by Tom Russell)

Mary Russell

Tags game design, game publishing, Table Battles

FROM THE ARCHIVES: ON THE CURIOUS ORIGINS OF TABLE BATTLES (by Tom Russell)

While Table Battles is a direct descendent of my earlier game Christmas at White Mountain, its existence can be better explained in the context of two apparently unrelated games: Richard Berg's multiplayer game Dynasty, and my two-player politics game Optimates et Populares. When we were publishing Richard Berg's Dynasty, we needed to get quite a lot of wood bits. We needed large cubes for armies and little cubes to demarcate control, black cubes for warlords, and wooden discs for home provinces and the Emperor's winter palace. And on top of all that, we also needed some long gray rectangular wood...


NOTES ON EDGEHILL (by Tom Russell)

Mary Russell

Comments 2 Tags ECW, English Civil War, game design, Table Battles

NOTES ON EDGEHILL (by Tom Russell)

The fourth Table Battles expansion will be one that a surprising number of folks have been clamoring for since the release of the base game - the English Civil Wars. The delay in getting to it isn't due to any lack of interest on my part - quite the contrary, it's a subject I find fascinating - but because the base set drew very heavily from the seventeenth and eighteenth centuries, and I wanted the first few expansions to show the range of the series, going back into the high middle ages (Wars of the Roses) and antiquity (Age of...