Hollandazed: Thoughts, Ideas, and Miscellany — mandatory movement rule

FROM THE ARCHIVES: HISTORICAL INCENTIVES IN WARGAME DESIGN (by Tom Russell)

Mary Russell

Tags game design, historical goals, mandatory movement rule

FROM THE ARCHIVES: HISTORICAL INCENTIVES IN WARGAME DESIGN (by Tom Russell)

Military history is not only the story of greatness, of inspired leadership, of singular genius, and masterful campaigns, but also of folly, failure, and disaster. There are plenty of moments throughout history where you just have to wonder, "what the heck were they thinking?" A new & correct map of the trading part of the West Indies : including the seat of war between Gr. Britain and Spain : likewise the British Empire in America, with the French and Spanish settlements adjacent thereto : adorn'd with prospects of ye most considerable towns, ports, harbours &c. therein contained from the latest & best observations....


HISTORICAL INCENTIVES IN WARGAME DESIGN (by Tom Russell)

HISTORICAL INCENTIVES IN WARGAME DESIGN (by Tom Russell)

Military history is not only the story of greatness, of inspired leadership, of singular genius, and masterful campaigns, but also of folly, failure, and disaster. There are plenty of moments throughout history where you just have to wonder, "what the heck were they thinking?" A new & correct map of the trading part of the West Indies : including the seat of war between Gr. Britain and Spain : likewise the British Empire in America, with the French and Spanish settlements adjacent thereto : adorn'd with prospects of ye most considerable towns, ports, harbours &c. therein contained from the latest & best observations...