Hollandazed: Thoughts, Ideas, and Miscellany

ACCELERATION (by Tom Russell)

Mary Russell

Comments 2 Tags game design, Streets of Shadows

ACCELERATION (by Tom Russell)

One of the games that we're prepping for publication in early-ish 2020 is Streets of Shadows, a multiplayer game designed by Joseph Miranda and Roger Mason about occupied Paris. Players aren't taking on the roles of brave resistance fighters. Rather, they're something more cynical and insidious, playing both sides so as to ensure that however the conflict is resolved, they come out on top. Driving all these is a series of three event decks, called Shadows cards. One of these is drawn each turn. They might provide a short-term goal and reward for the turn: control a particular type of...


FROM THE ARCHIVES: CARDS ON THE TABLE (by Tom Russell)

Mary Russell

Tags game design

FROM THE ARCHIVES: CARDS ON THE TABLE (by Tom Russell)

One of the key features of any game with cards - be it Cribbage or Bridge or Race for the Galaxy or Washington's War - is that you can't ever be sure exactly what's in the other guy's hand. In a wargames context, this provides for a quick and painless sense of fog of war; as Mark Herman noted in his article "My Philosophy Behind Card Driven Game Design", CDGs let "the player know the strength and location of enemy forces" but keeps you in the dark regarding "what his opponent can do with those forces and where he intends...


FROM THE ARCHIVES: CARTOGRAPHY: AN INFAMOUS TRAFFIC (by Cole Wehrle)

FROM THE ARCHIVES: CARTOGRAPHY: AN INFAMOUS TRAFFIC (by Cole Wehrle)

I owe a lot to board game maps. When I was a kid, I had many more wargaming maps than I had games thanks to the vagaries of yard sales. I also had a drawer in my desk stuffed full of old roadmaps. There was nothing systematic about either collection. I just liked looking at maps. I guess I couldn’t help but become interested in a hobby that was so preoccupied with geography. When I was first exploring roleplaying games I produced maps by the dozens. Gradually my gaming maps moved digital, and I often used these projects to learn...


FROM THE ARCHIVES: COVER STORY: AN INFAMOUS TRAFFIC (by Cole Wehrle)

FROM THE ARCHIVES: COVER STORY: AN INFAMOUS TRAFFIC (by Cole Wehrle)

The design of An Infamous Traffic’s cover began with a surprisingly rejection. Mary and Tom had both loved the design of the game. They had loved the look of my playtesting counters, and they had loved the map. They did not, however, liked the cover. What more could they want?! This cover had everything. It had fancy typography and it had a pretty painting. What historical game box could want more? Well, it turns out that they both had strong opinions about covers. Wargame cover design over the past fifteen years or so has followed the Rodger B. MacGowan school...


ON PUBLISHING COLE WEHRLE'S AN INFAMOUS TRAFFIC (by Tom Russell)

Mary Russell

Comments 2 Tags An Infamous Traffic, game publishing

ON PUBLISHING COLE WEHRLE'S AN INFAMOUS TRAFFIC (by Tom Russell)

My acquaintance with Cole Wehrle began when I asked him for a favor. I was editing a wargames magazine and the publisher had asked me to run a review of Mark Simonitch's The US Civil War. I didn't have the game and didn't know anyone who did, so I went on BGG and started looking at the ratings and comments, hoping to find someone who thought highly of the game and might be interested in writing an article about it. I came across Cole's name, and had always enjoyed his writing, which included a very nice piece he wrote about...