Hollandazed: Thoughts, Ideas, and Miscellany

FROM THE ARCHIVES: BATTLES ON THE ICE DESIGNER'S NOTES PART 2 OF 2 (by Tom Russell)

FROM THE ARCHIVES: BATTLES ON THE ICE DESIGNER'S NOTES PART 2 OF 2 (by Tom Russell)

Last time I talked about the goals we had in mind for our third game in the Shields & Swords II series, as well as the design of the Peipus scenario. This time, I'm going to talk about the second half of the game: the Battle of Karuse. The times as they were in 1260, ten years prior to the Battle of Karuse. Karuse is much more obscure than Peipus. Peipus is, after all, the victory that made Alexander Nevsky a Saint in the Orthodox Church, and the battle that was immortalized by Eisenstein's rousing 1938 film, and Prokofiev's score...


HINDSIGHT, AND 2020 (by Tom Russell)

Mary Russell

Tags 2020, game publishing

HINDSIGHT, AND 2020 (by Tom Russell)

Every year right at the end I like to write a blog-thing talking up all the games we plan to release the following year. But I'm not doing that this year. That's because when I did it last year, I rattled off over twenty-plus titles that we had scheduled for 2019 and early 2020, and only about half of those actually made it out the door despite our best efforts. Medical issues and familial obligations stretched us thin, and frankly, releasing fewer games made it a thin year financially as well. But we've muddled through and are looking forward to...


FROM THE ARCHIVES: BATTLES ON THE ICE DESIGNER'S NOTES PART 1 OF 2 (by Tom Russell)

FROM THE ARCHIVES: BATTLES ON THE ICE DESIGNER'S NOTES PART 1 OF 2 (by Tom Russell)

The first game in the Shields & Swords II series, The Grunwald Swords, sold fairly well and was well-received. A number of very kind folks have said some very kind things about it, which encouraged other very kind folks to give it a try. It helps that the subject was, if not exactly popular, then it wasn't exactly obscure, either. The particulars of the battle also make for a rather dynamic gaming situation. (Some folks find the game very hard to win as the Teutonic Player, and while the game does lean towards the Allies - as does the history...


THE ROAD TO DYFLIN, AND BEYOND (by Tom Russell)

THE ROAD TO DYFLIN, AND BEYOND (by Tom Russell)

    hroughout the life of my Shields & Swords II series of medieval battle games, we've experimented with the format, searching for the one that would result in the widest audience. Our first release, The Grunwald Swords, had a single medium-sized battle. House of Normandy was a "quad" game made up of four much smaller scenarios, but it didn't seem to get nearly the same traction either commercially or critically, and so with Battles on the Ice I went with two battles about the same size as Grunwald. While it attracted more attention than Normandy - especially thanks to...


ACCELERATION (by Tom Russell)

Mary Russell

Comments 2 Tags game design, Streets of Shadows

ACCELERATION (by Tom Russell)

One of the games that we're prepping for publication in early-ish 2020 is Streets of Shadows, a multiplayer game designed by Joseph Miranda and Roger Mason about occupied Paris. Players aren't taking on the roles of brave resistance fighters. Rather, they're something more cynical and insidious, playing both sides so as to ensure that however the conflict is resolved, they come out on top. Driving all these is a series of three event decks, called Shadows cards. One of these is drawn each turn. They might provide a short-term goal and reward for the turn: control a particular type of...