Hollandazed: Thoughts, Ideas, and Miscellany — Plan 1919
FROM THE ARCHIVES: ON THE JOYS, FRUSTRATIONS, AND POSSIBILITIES OF FREE SET-UP (by Tom Russell)
The other day, the inestimable Robert Peter Bottos - he of BottosCon fame - commented on a Facebook post we had made about our upcoming release Plan 1919. Our post was as follows: Many of our wargames give the player a lot of leeway in setting up their forces, and Plan 1919 is no exception. The Germans set up on one side of the line, and the Allies on the other, and a solid set-up is really crucial. Each side has well over a hundred units (155 for the Germans and 226 for the allies, to be precise) of different...
ON THE JOYS, FRUSTRATIONS, AND POSSIBILITIES OF FREE SET-UP (by Tom Russell)
The other day, the inestimable Robert Peter Bottos - he of BottosCon fame - commented on a Facebook post we had made about our upcoming release Plan 1919. Our post was as follows: Many of our wargames give the player a lot of leeway in setting up their forces, and Plan 1919 is no exception. The Germans set up on one side of the line, and the Allies on the other, and a solid set-up is really crucial. Each side has well over a hundred units (155 for the Germans and 226 for the allies, to be precise) of different...
DESIGNING PLAN 1919 (by John Gorkowski)
Major General John Frederick Charles "Boney" Fuller, (1878 – 1966) a senior British Army officer, military historian, and strategist, was an early theorist of modern armored warfare and the author of "Plan 1919". When Hollandspiele asked me to design a game covering JFC Fuller’s Plan 1919, I had to peer deep into my foggy memory of this might-have-been campaign. Luckily, I found a great web site that shared Fuller’s plan verbatim. Here are some telling excerpts (with the British use of s in certain words such as “disorganised” converted to a “proper” American z such as in “disorganized”). The Influence...
COVER STORY: PLAN 1919 (by Tom Russell)
I had a pretty good idea about how I would approach the cover for Plan 1919 even before John Gorkowski had designed the game. Part of this is that I had spent several months trying (and failing) to design my own game on the topic before Mary and I asked Mr. Gorkowski to take a whack at it. Which is one of the great things about running a games company: if you want a game to exist on a topic, but can't do it yourself, you can ask someone else whose talents are better suited to that topic. And with...