Hollandazed: Thoughts, Ideas, and Miscellany — Brian Train

COVER STORY: UKRAINIAN CRISIS & THE LITTLE WAR (by Tom Russell)

COVER STORY: UKRAINIAN CRISIS & THE LITTLE WAR (by Tom Russell)

One of the reasons why I started designing box covers for my games was to have more control over the process. There had been a couple of instances in the past where the publisher had saddled my game with an ugly cover or a terrible name or both. One particularly egregious example never made it to market - I guess thankfully in retrospect. I'm not going to pretend like that's the worst thing that ever happened to somebody, or that even the worst thing that ever happened to a designer, but it was still an experience I wanted to avoid....


COUNTERFACTUAL - THE SCHELDT CAMPAIGN (by Tom Russell)

COUNTERFACTUAL - THE SCHELDT CAMPAIGN (by Tom Russell)

When Mary and I started talking about the feasibility of publishing games ourselves, one of the prime topics of discussion was how to keep down the costs of the artwork, while still paying our artists a rate that we felt was equitable and fair for their labor and talent - a tricky balance, to be sure. I know when I was developing pack-in games for Yaah! magazine that I had to adhere to a pretty strict art budget. One artist completed his work for a few hundred bucks at a hefty discount as a favor to me and to Mark....


COVER STORY: THE SCHELDT CAMPAIGN (by Tom Russell)

COVER STORY: THE SCHELDT CAMPAIGN (by Tom Russell)

It starts with color, and typography. Whenever I do a box cover, I tend to limit my palette to two or three very stark, bold, direct colors. For The Scheldt Campaign, I started with a bright, rich red (d8161e). This would be the color that dominated the canvas. I then decided to use white as my primary text color. It's clean and reads well on red, without the need for any outline, shading, or drop. I'm not afraid of using those elements when I need to, but I prefer to stay away from then when I can. It gives the...


DESIGNER'S NOTES: THE SCHELDT CAMPAIGN (by Brian Train)

DESIGNER'S NOTES: THE SCHELDT CAMPAIGN (by Brian Train)

      In his book The Complete Wargames Handbook, the noted wargame designer James F. Dunnigan had two basic rules for aspiring designers: Keep it simple. Plagiarize. Later he euphemized the second one as “use available techniques”, but still, these are words to live by. And once in a while a game system comes along so loaded with good ideas and potential directions it simply has to be used! Giving due credit to the original thinker, of course… we do stand on the shoulders of giants, and they all have names. In the particular case of The Scheldt Campaign,...

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