Hollandazed: Thoughts, Ideas, and Miscellany — graphics

FROM THE ARCHIVES: COVERS, COUNTERS, AND CARDS (by Tom Russell)

Mary Russell

Comments 1 Tags business, graphic design, graphics

FROM THE ARCHIVES: COVERS, COUNTERS, AND CARDS (by Tom Russell)

As most folks know by now, we publish games using a print-on-demand model. This means that when you buy a game, we take the money that you gave us and from that we pay our printer and set aside money for royalties. We don't pay a cent before then, and this allows us to publish a larger number of games, and to sometimes publish games that are aggressively unusual or uncommercial. Okay, so that isn't exactly one hundred percent true. For one thing, wood bits and cards - which are becoming increasingly prominent in our games - have to be...


FROM THE ARCHIVES: COVER STORY BITSKRIEG (by Tom Russell)

FROM THE ARCHIVES: COVER STORY BITSKRIEG (by Tom Russell)

I was initially at a loss as to what kind of cover to do for Bitskrieg. Because one of the game's big selling points is that you can just as easily play it with a smart child as you can with a fellow adult-person, I knew I wanted something that would appeal to children. I knew what I didn't want, which was the "title done in a childish scrawl with random letters written backwards", because kids can smell that kind of baloney a mile away. I didn't want to be phony. I wanted something that was genuine, and would genuinely...


COVERS, COUNTERS, AND CARDS (by Tom Russell)

Mary Russell

Comments 4 Tags business, graphic design, graphics

COVERS, COUNTERS, AND CARDS (by Tom Russell)

As most folks know by now, we publish games using a print-on-demand model. This means that when you buy a game, we take the money that you gave us and from that we pay our printer and set aside money for royalties. We don't pay a cent before then, and this allows us to publish a larger number of games, and to sometimes publish games that are aggressively unusual or uncommercial. Okay, so that isn't exactly one hundred percent true. For one thing, wood bits and cards - which are becoming increasingly prominent in our games - have to be...