Hollandazed: Thoughts, Ideas, and Miscellany — board game design

THE OPT-POP DIARIES PART 4 (by Tom Russell)

THE OPT-POP DIARIES PART 4 (by Tom Russell)

One aspect of Optimates et Populares I've been dancing around and deferring for later discussion in this series of articles is the Dictator, and there's a reason for that: the Dictator was the part of the game that gave me the most trouble. It was the one thing that I just couldn't seem to get to work, the one outstanding design challenge that I was still trying to solve. You would think, from the usage of past tense and the fact that I'm dedicating an article to it that I had found my solution. But, in fact, my "solution" was...


HOW BOARD GAMES SAVED MY LIFE (by Tom Russell)

HOW BOARD GAMES SAVED MY LIFE (by Tom Russell)

Note: I recently partook in a "how did you get into board games?" thread over at BGG, and Mary and I decided that a post might be of sufficient interest to warrant republication on the Hollandspiele blog. And so, here we are. When I was a kid, I loved to play chess and Othello/Reversi, despite the fact that I was terrible at both, and I remember playing Risk at my grandfather's house. And we had Monopoly, Uno, etc. So, fairly typical childhood exposure to board games. How I got into modern games... it's kind of a long, but hopefully mildly...

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