Hollandazed: Thoughts, Ideas, and Miscellany
FROM THE ARCHIVES: FORESTS AND TREES (by Tom Russell)
ears ago, when I had delusions of being a euro-game designer, I designed a game about monks in the dark ages copying the masterworks of antiquity. There was something like nine different actions a player could take, which were all somewhat related to one another. The crux of the game is that each player started with an identical set of action tiles, which they added to as they bought and placed new tiles, increasing the actions that were available to them (and, eventually, to other players). And so the rules for the game began by explaining the components and the...
PACING (by Tom Russell)
Many of my games are short. Probably the quickest is Northern Pacific, published in 2012 by Winsome and reprinted in 2018 by Rio Grande, a single round of which takes maybe five minutes. Most of my other games top out at about an hour or so, and a key part of the development process is making the thing faster, simpler, and more streamlined. Partially this is a function of the kinds of games I'm interested in making. A lot of my games are comically fragile - one mistake and you're done for. If the game keeps going for another couple...
FROM THE ARCHIVES: "COUNTERFACTUAL: BLOOD IN THE FOG" (by Tom Russell)
People who don't know us well don't realize how utterly I depend on Mary, and how utterly hopeless I would be without her. It's not just that she keeps me centered, or focused, or that she brings out the best in me, though she does indeed do all of those things. It's not just that she keeps me safe from harm as I wander, Magoo-like, oblivious to the world around me and lacking anything resembling common sense. Though she does that too. Really, there are a thousand-thousand ways she makes my world go 'round, but the thing I'm talking about...
BRUCKNER PROBLEMS (by Tom Russell)
Perhaps unique among nineteenth century Germanic composers, Anton Bruckner was by all accounts humble, good-natured, and easy to get along with. No towering mad genius driven by violent passions and ego, he! Our boy Anton was soft-spoken, often naïve, awkward, and he was self-deprecating to the point where he thought that his own music was utterly worthless. He was very solicitous of, and susceptible to, the criticism and input of his friends, which he often implemented, to the point where there are multiple and contradictory versions of all his major works. This has led to what is sometimes known as...
FROM THE ARCHIVES: ON THE INSIDE LOOKING OUT (by Tom Russell)
I. AT THE BAKERY Mary and I were at the grocery store earlier today to get a round loaf of nice Italian bread for grilled cheese sandwiches (mayo on the bread instead of butter, with extra-sharp pinconning, a local delicacy). Mary had the woman working in the bakery slice the bread for us, and the woman recognized me from the time I had worked for the city library. I recognized the sound of her voice - she had a heavy Polish accent. She also remembered me from the time I ran for mayor while wearing a fuzzy yellow bathrobe and...