Hollandazed: Thoughts, Ideas, and Miscellany — pacing

PACING (by Tom Russell)

Mary Russell

Comments 2 Tags game design, pacing, Shields & Swords Ancients

PACING (by Tom Russell)

Many of my games are short. Probably the quickest is Northern Pacific, published in 2012 by Winsome and reprinted in 2018 by Rio Grande, a single round of which takes maybe five minutes. Most of my other games top out at about an hour or so, and a key part of the development process is making the thing faster, simpler, and more streamlined. Partially this is a function of the kinds of games I'm interested in making. A lot of my games are comically fragile - one mistake and you're done for. If the game keeps going for another couple...