Hollandazed: Thoughts, Ideas, and Miscellany — Tom Russell

HEY, WE WENT TO ORIGINS (by Tom Russell)

Mary Russell

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HEY, WE WENT TO ORIGINS (by Tom Russell)

We went to Origins last Friday. It was a somewhat impromptu thing. If you've been following us on Facebook or our podcast, you know that our convention plans for this year were limited to attending CSW Expo in Tempe, and that our plans were derailed by another installment in Tom's Lower Back Strikes Back (c'mon, Hollywood, enough with the sequels and reboots already!). With our convention budget being freed up, we decided we'd go to Origins for a day trip - much less ambitious than driving a couple of thousand miles from Detroit to Tempe! - and felt Friday sounded...


COVER STORY: MORE AGGRESSIVE ATTITUDES (by Tom Russell)

COVER STORY: MORE AGGRESSIVE ATTITUDES (by Tom Russell)

As I've mentioned more than once, Mary is amazing. One of the reasons why she's amazing is that she stops me from doing dumb things. Don't quote me on this, but I'm pretty sure she once had to legitimately stop me from putting aluminum foil in the microwave, and also from wearing Velcro shoes to a professional interview. Recently I thought it was a smart idea to put fennel in twice-baked potatoes, and learned that it wasn't such a smart idea after all when we were eating said potatoes, and also two, three, and four hours later during repeated visits...


BATTLES ON THE ICE DESIGNER'S NOTES PART 2 OF 2 (by Tom Russell)

BATTLES ON THE ICE DESIGNER'S NOTES PART 2 OF 2 (by Tom Russell)

Last time I talked about the goals we had in mind for our third game in the Shields & Swords II series, as well as the design of the Peipus scenario. This time, I'm going to talk about the second half of the game: the Battle of Karuse. The times as they were in 1260, ten years prior to the Battle of Karuse. Karuse is much more obscure than Peipus. Peipus is, after all, the victory that made Alexander Nevsky a Saint in the Orthodox Church, and the battle that was immortalized by Eisenstein's rousing 1938 film, and Prokofiev's score...


BATTLES ON THE ICE DESIGNER'S NOTES PART 1 OF 2 (by Tom Russell)

BATTLES ON THE ICE DESIGNER'S NOTES PART 1 OF 2 (by Tom Russell)

The first game in the Shields & Swords II series, The Grunwald Swords, sold fairly well and was well-received. A number of very kind folks have said some very kind things about it, which encouraged other very kind folks to give it a try. It helps that the subject was, if not exactly popular, then it wasn't exactly obscure, either. The particulars of the battle also make for a rather dynamic gaming situation. (Some folks find the game very hard to win as the Teutonic Player, and while the game does lean towards the Allies - as does the history...


THE OPT-POP DIARIES PART 6 OF 5 (by Tom Russell)

THE OPT-POP DIARIES PART 6 OF 5 (by Tom Russell)

So, a few folks have asked, in various corners of the internet, why Optimates et Populares is a two-player game, instead of something that sits four or five, as you might typically see in other political games. I never really seriously considered designing it as a multiplayer game, and there are in retrospect a few reasons for that, so I thought I'd dig into 'em a bit here. From the start, the game was about poisonous, hyper-partisan deadlock. You have two well-defined sides in direct conflict with diametrically-opposed and mutually-exclusive goals, unwilling and unable to give an inch. Scoring points...