Hollandazed: Thoughts, Ideas, and Miscellany — Meltwater

ON PUBLISHING ERIN ESCOBEDO'S MELTWATER (by Amabel Holland)

Mary Russell

Comments 6 Tags game publishing, Meltwater

ON PUBLISHING ERIN ESCOBEDO'S MELTWATER (by Amabel Holland)

Meltwater is probably the most important game we've published. I'm not saying that because of what the game says or how it says it, though I do remain in awe of how cogent and expressive it is. And for a debut design? Jeez louise. And I'm not saying it because it's been a bestseller, a critical darling, and a flagship title – all things that have gone a long way toward bolstering our reputation as a publisher. All of the above is true, of course, but the reason why Meltwater is the most important game we've published is that publishing...


MAKING MELTWATER, PART 1: FAMINE (by Erin Lee Escobedo)

MAKING MELTWATER, PART 1: FAMINE (by Erin Lee Escobedo)

If Meltwater has a grandmother, it’s probably Brenda Romero.   Romero is probably best known in our sphere for her board-games-as-art-pieces, most notably the controversial Train, a game which unknowingly casts the installation attendee cum player as a Nazi collaborator and asks them how they would like to continue. The piece has a complex legacy, and quite a few admirers and detractors both. I’m not here to talk about Train, specifically. Train was part of a larger body of work, titled The Mechanic is the Message. I’m more interested in a different entry in the series: Síochán Leat (“Peace Be With...