Hollandazed: Thoughts, Ideas, and Miscellany — counter design
When Mary and I started talking about the feasibility of publishing games ourselves, one of the prime topics of discussion was how to keep down the costs of the artwork, while still paying our artists a rate that we felt was equitable and fair for their labor and talent - a tricky balance, to be sure. I know when I was developing pack-in games for Yaah! magazine that I had to adhere to a pretty strict art budget. One artist completed his work for a few hundred bucks at a hefty discount as a favor to me and to Mark....