Hollandazed: Thoughts, Ideas, and Miscellany

PARTY TIME (by Tom Russell)

Mary Russell

Comments 2 Tags gameplay, This Guilty Land

PARTY TIME (by Tom Russell)

In This Guilty Land, Justice alone scores end-game VP for Support - each Justice marker scores one point. The more Compromise markers you can flip, the better. Using an Organization card to form a political party will flip half of the aligned Compromise markers to their Justice or Oppression side (depending on who is playing the card), and will exchange the other half with Compromise markers belonging to your opponent. On top of that, the acting player will score points equal to their Organizational Capacity. Together (action VP plus end-game) this can result in a huge swing, potentially transforming a...


CYBORG MOM (by Tom Russell)

Mary Russell

Comments 2 Tags business

CYBORG MOM (by Tom Russell)

We're a small company, and that's by design. Being small and somewhat marginal allows us to take creative risks without risking our financial well-being. While we've grown our business over the last two-plus years, adding titles to our catalogue, adding components such as cards and wood bits to our games, and winning over new customers, we've also been careful to try and control that growth, and to stay small.  Partially this is because we've seen countless other examples of small businesses that got too big too quickly, and then collapsed as the things that made it work as a small-and-scrappy...


COVER STORY: THIS GUILTY LAND (by Tom Russell)

Mary Russell

Comments 6 Tags cover design, This Guilty Land

COVER STORY: THIS GUILTY LAND (by Tom Russell)

We'll be releasing This Guilty Land later this month. The very first version of the cover went public well over a year ago. We don't usually do it that far ahead of the game's release. But given the scope of the project, and the sensitivity of its subject matter, there were a number of reasons why I would have wanted to give up and step away from the project, and announcing it that early in the development process essentially forced me to commit to it. It was important to me in designing a cover that it not tip-toe around the...


FORGOTTEN RULES (by Tom Russell)

Mary Russell

Tags game design, game development, This Guilty Land

FORGOTTEN RULES (by Tom Russell)

I remember listening to a commentary track that the director Paul Thomas Anderson did about his film Boogie Nights, in which he explained why a scene was cut from the final film. He was watching a cut of the film, and as one scene was wrapping up, he was giddily anticipating the next scene, which was one of his favorites. But when that first scene had ended, it wasn't followed by the scene he was anticipating - it was followed by another scene that he had seemingly forgot was in the film. And I'm paraphrasing here - it's been maybe...


DESIGNING HORSE & MUSKET: CRUCIBLE OF WAR (by Sean Chick)

Mary Russell

Tags 18th century, Horse & Musket, Sean Chick, Seven Years War

DESIGNING HORSE & MUSKET: CRUCIBLE OF WAR (by Sean Chick)

When I started planning out the Horse & Musket series, Crucible of War (Volume III) was originally part of Sport of Kings (Volume II). The more research I did, the more I saw key differences between the War of the Austrian Succession and the Seven Years’ War. The mass introduction of iron ramrods, cadence marching, light infantry, and canister were just a few innovations that explain the more rapid pace and bloodier battles of the Seven Years’ War, although overall tactics were about the same. Yet, as soon as the Seven Years’ War ended a wave of rebellions occurred, stretching...