Hollandazed: Thoughts, Ideas, and Miscellany
PAINTING CORNERS (by Tom Russell)
If a game lets you paint yourself into a corner so that you can no longer impact the game state, do you have agency? The obvious answer is that, no, you don't; if agency is defined as "the things I do matter", then being put into a situation where nothing you do matters by definition deprives you of agency. Okay, but what if a game never lets you paint yourself into that corner: do you really have agency? I would argue that the answer to that is also no, because if there are no consequences for your mistakes, whatever agency...
NOTES ON EDGEHILL (by Tom Russell)
The fourth Table Battles expansion will be one that a surprising number of folks have been clamoring for since the release of the base game - the English Civil Wars. The delay in getting to it isn't due to any lack of interest on my part - quite the contrary, it's a subject I find fascinating - but because the base set drew very heavily from the seventeenth and eighteenth centuries, and I wanted the first few expansions to show the range of the series, going back into the high middle ages (Wars of the Roses) and antiquity (Age of...
FROM THE ARCHIVES: BUT WHAT ABOUT THE FIRST TIME? PART 2 (by Tom Russell)
So last time I wrote about how a bad first impression with a game can make folks unlikely to try it a second time. There might be great and hidden depths that reveal themselves after x number of plays, but many folks aren't going to ever get to x. Or, as John Brieger put it, "you have a problem if it requires weeks of playing constantly for players to achieve the level of knowledge to make the game balanced." The thing is, I don't know if that really is a problem. I mean, yes, it is a problem, in the...
FROM THE ARCHIVES: BUT WHAT ABOUT THE FIRST TIME? PART 1 (by Tom Russell)
Years and years ago, I was talking with a fellow - we'll call him Henry - who had seen a film that Mary and I had directed and was, shall we say, underwhelmed. Which was fine, as far as that goes; not every film is for everybody, and that goes double for the weird sorts of comedies we were making. But Henry and I had a rather cordial and pleasant conversation about the film and some of the choices Mary and I had made with it, which he found too subtle for his tastes. I said something to the effect...
ALBATROSS (by Tom Russell)
One thing all my shareholding train games have in common is that once you buy a share, it's yours for keeps. You can't sell off your holdings in one company for some quick cash to float a new one, as you can in the 18xx. Neither can you "buy low sell high", divesting yourself of a company when it's at its apex, deftly avoiding the inevitable fall. This is something that used to irritate one of our playtesters to no end. Every time a playtest was concluded, every time we asked for feedback, she always said that she wished there...