Hollandazed: Thoughts, Ideas, and Miscellany — running a game company

HOURS IN THE DAY (by Tom Russell)

HOURS IN THE DAY (by Tom Russell)

Not to belabor the obvious, but running a games company takes work, and work takes time, and time is a finite resource. There are twenty four hours in a day (slightly less if we're being pedantic), and at least a handful of those need to be spent sleeping. Like most folks, I spend five days out of seven at work for at least eight hours, and like some folks, I spend an hour each morning and an hour each evening commuting from my home to my workplace. That leaves, on a weekday, a window of about four or five hours...