Hollandazed: Thoughts, Ideas, and Miscellany — Eyelet

DESIGNING EYELET (by Amabel Holland)

Mary Russell

Comments 1 Tags Eyelet, game design, game publishing

DESIGNING EYELET (by Amabel Holland)

Eyelet is a roll-and-move game where you thread shoelaces through holes in a board. Each turn you roll two dice, and for each die, you must thread a lace through an empty hole that number of spaces distant. Neither player "owns" any of the laces on the board. If on your turn you're unable to complete both required moves, you lose. The object of the game, then, is to lay traps for your opponent, though in so doing you're also laying traps for yourself. Zugzwang! When I first announced the game late last year, a few folks assumed it was...


A LOOK AT EYELET (by Amabel Holland)

Mary Russell

Comments 3 Tags Eyelet, game design

A LOOK AT EYELET (by Amabel Holland)

Roll two dice, make two moves. That's really all there is to my new game Eyelet. It's a board with unevenly spaced holes (eyelets), and moves are resolved by threading a shoelace through an empty hole. Roll a five? Then count five holes, and if that hole is empty, pull it through. Each turn you roll two dice; each turn you resolve two moves. There are two laces at the start of the game. You can move the same lace twice, or you can move different laces. One lace isn't yours and the other your opponent's. You also choose which...