Hollandazed: Thoughts, Ideas, and Miscellany — selling
PITCHING (by Tom Russell)
When I had delusions of being a eurogame designer, the worst part of the whole thing, besides finding out that Uwe Rosenberg had already come up with an idea two years before I did, was pitching games to publishers. I invested a lot of time and energy carefully drafting emails that would, I hope, convey the essence of the game without getting into too much detail but also without making the game sound too simple and also without saying anything that would turn them off. It was an exhausting process, and what made it more exhausting was the fact that...