Hollandazed: Thoughts, Ideas, and Miscellany — rating commanders

RATING COMMANDERS IN HORSE & MUSKET: CRUCIBLE OF WAR (by Sean Chick)

Mary Russell

Tags game design, rating commanders, Sean Chick

RATING COMMANDERS IN HORSE & MUSKET: CRUCIBLE OF WAR (by Sean Chick)

In designing wargames, I adhere to the importance of leadership in deciding battles. I do not mean that every contest rests with the generals. Certainly doctrine, technology, firepower, morale, terrain, weather, and numbers are all decisive. Yet, capable leaders are required to harness whatever advantages they have, and compensate for disadvantages. Starting in the 20th Century, the importance of generals somewhat waned as armies become more professional and scientific. Yet, who can doubt the importance of Erwin Rommel or William Halsey in their operations, or that of even Osama Bin Laden and Võ Nguyên Giáp? All of that said, leadership...