Hollandazed: Thoughts, Ideas, and Miscellany — pricepoints

FROM THE ARCHIVES: PRICEPOINTS (by Tom Russell)

Mary Russell

Comments 1 Tags pricepoints

FROM THE ARCHIVES: PRICEPOINTS (by Tom Russell)

A year or more back, a designer of some repute sent us a game submission that we fell utterly and immediately in love with. It was so clever, so tight, so utterly charming and light on its feet. Now, we had no idea if the thing would sell or if it would flop. Just because we're excited and effusive about a game doesn't mean that anyone else will be. But the great thing about our print-on-demand model of course is that it so thoroughly mitigates financial risk that we could publish the thing anyway, and likely turn at least a...


PRICEPOINTS (by Tom Russell)

Mary Russell

Comments 4 Tags pricepoints

PRICEPOINTS (by Tom Russell)

A year or more back, a designer of some repute sent us a game submission that we fell utterly and immediately in love with. It was so clever, so tight, so utterly charming and light on its feet. Now, we had no idea if the thing would sell or if it would flop. Just because we're excited and effusive about a game doesn't mean that anyone else will be. But the great thing about our print-on-demand model of course is that it so thoroughly mitigates financial risk that we could publish the thing anyway, and likely turn at least a...