Hollandazed: Thoughts, Ideas, and Miscellany — Irish Gauge
DESIGNING IRISH GAUGE (by Tom Russell)
The most remarkable thing about Irish Gauge (originally published by Winsome in 2014, and just recently republished in a handsome new edition by Capstone) is that I designed it in about an hour while driving home from work in the autumn of 2012. Now, I'm not supposed to say that. I'm supposed to talk about ideas percolating for months, about trials and errors, about the inherently iterative process of game design, about the versions of the game that didn't work but were refined via playtesting into something that was first playable, and then, eventually, something that was good. But that's...