Hollandazed: Thoughts, Ideas, and Miscellany — get off my lawn

HOPELESSLY ENTANGLED (by Tom Russell)

Mary Russell

Comments 2 Tags game design, get off my lawn

HOPELESSLY ENTANGLED (by Tom Russell)

The other day, I was chatting online with some euro-y types about why we find so many new euro-y games so unsatisfying. Is it a trend toward hollow complexity - full of multiple paths to victory and interlocking mechanisms, signifying nothing? Is it a binary conception of balance that desperately prevents the players' actions from having consequences? Or perhaps it's that these games are built to deliver an optimal experience on the first play, which often means the types of experiences that the game can provide are very narrow and shallow, perfect for the one-and-done crowd, first impression reviews, and...