Hollandazed: Thoughts, Ideas, and Miscellany — game model
FROM THE ARCHIVES: PRETZEL JELLO (by Tom Russell)
Games are unusual in that they generally have the structure of a story (a beginning, a middle, and an end) but are not themselves stories. I don't build a plot or create characters, and I'm not leading you along from A to B to C. I'm not a storyteller; the idea is to create models and dynamics that allow you to tell your own stories. In the case of wargames, these stories are historical. The model is meant to isolate certain aspects of the historical event that the designer thinks were important and will help you understand how and why...
PRETZEL JELLO (by Tom Russell)
Games are unusual in that they generally have the structure of a story (a beginning, a middle, and an end) but are not themselves stories. I don't build a plot or create characters, and I'm not leading you along from A to B to C. I'm not a storyteller; the idea is to create models and dynamics that allow you to tell your own stories. In the case of wargames, these stories are historical. The model is meant to isolate certain aspects of the historical event that the designer thinks were important and will help you understand how and why...