Hollandazed: Thoughts, Ideas, and Miscellany — Dual Gauge

SHARE COUNT (by Tom Russell)

Mary Russell

Tags Dual Gauge, game design

SHARE COUNT (by Tom Russell)

Because my train-and-stock games tend to put a great emphasis on stock value versus cash on hand, and because the opportunity to buy stocks can be rare – London & Northwestern, The Soo Line, and Dual Gauge limit each player to a single new share between each operating round – it stands to reason that the player with the most shares in the best companies has a stronger chance of winning, and that getting ahead in the “share count” gives you an advantage. Of course, it’s not quite as simple as that: in order to have the cash to buy...


CHOO-CHOO GAMES (by Tom Russell)

Mary Russell

Comments 2 Tags Dual Gauge, game design, The Soo Line

CHOO-CHOO GAMES (by Tom Russell)

My most recent choo-choo game, The Soo Line, was weird and experimental, in that it involved me deliberately breaking "rules" of train game design: it's very front-loaded, there are fewer companies than players and therefore some players will be taking a less active role, and all the companies are rubbish. It was always intended to be a sort of an oddity rather than a crowd-pleaser, and as expected, there were folks who really dug it, and there were folks who found it frustrating and self-indulgent. I did see some comments about how Soo and the equally experimental/divisive For-Ex proved that...


ONE SHARE (by Tom Russell)

Mary Russell

Tags Dual Gauge, game design, train games

ONE SHARE (by Tom Russell)

In my last four choo-choo games - Iberian Gauge (2017), London & Northwestern (2018), The Soo Line (2018), and Dual Gauge (2020) - the game's structure is bifurcated into stock rounds and operating rounds. In Iberian Gauge, a stock round will continue until all players pass consecutively, giving players multiple chances to buy shares before the next set of ORs. But with the other three games, a player only gets a single go during the stock round, in which they are limited to the purchase of a single share. This does a couple of things. First, and most obviously, it...


BROWN SHARES AND STATIONS (by Tom Russell)

Mary Russell

Comments 3 Tags Dual Gauge, game design

BROWN SHARES AND STATIONS (by Tom Russell)

I remember a game of Francis Tresham's 1830 that I played several years ago. More specifically, I remember one moment from that game. I don't remember how I got there, and I have only a dim recollection of what happened next. I don't even remember what company it was, I only remember that its share value was deep in the brown - ten, twenty, thirty dollars a share, something like that. I had all ten shares - brown means not only doesn't it count toward my cert limit, but I can have more than 60% and I could buy multiple...