Hollandazed: Thoughts, Ideas, and Miscellany — Disruption

DISRUPTION AND COMBAT AVOIDANCE (by John Theissen)

Mary Russell

Tags Disruption, John Theissen, Retreat Before Combat, rules

DISRUPTION AND COMBAT AVOIDANCE (by John Theissen)

Designer John Theissen has designed several operational-level games for us: More Aggressive Attitudes, Objective Shreveport!, Hood's Last Gamble, Campaign of Nations, and Antony and Cleopatra. In this guest article, he touches on two features of his designs. There are a few rule concepts that find their way into most of the games I’ve designed, and I’d like to talk about two of them here. The purpose of these rules is to provide models reflecting some historical effects while keeping the rules fairly simple. The goal here is to combine the gaming concepts of playability and realism, hopefully in an effective...