Hollandazed: Thoughts, Ideas, and Miscellany — Clontarf

THE CLONTARF SCENARIO (by Tom Russell)

Mary Russell

Tags Clontarf, game design, Kingdom of Dyflin

THE CLONTARF SCENARIO (by Tom Russell)

The Clontarf scenario in Kingdom of Dyflin was in some ways a departure for the Shields & Swords II series, as it was significantly bigger than what had come before: more hexes, more units, longer playing time. That was also something like the point of the thing - it's "the big one", in the same way that another scenario might be "the one with the rearguard" or "the one with the ambush". I'm a firm believer in the maxim there is no such thing as an ordinary scenario, and that the worst thing a designer can do is come up...