Hollandazed: Thoughts, Ideas, and Miscellany — CDG
LEARNING THE DECK (by Tom Russell)
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One of the things that irks people about card-driven wargames is the fact that someone who has learned the deck - who knows what events are in there and what events aren't - has an advantage over someone who hasn't. If I place a bunch of troops or influence or whatever in Spain, but there's a card in the deck (maybe even in my opponent's hand!) that wipes out all the troops, influence, or whatever that are in Spain, it's maybe not such a great idea to pile my pieces into the Iberian peninsula, but I have no way of...
HANDBUILDING (by Tom Russell)
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A week from now, I'll be in Denver at Heavy Con, where I plan to get as many people as possible to play This Guilty Land. In fact, my hope is that I won't be playing the game myself at all, but will just be on hand to teach it and to observe each match. I've played the game more than anyone else and I already know how it works (even if that doesn't necessarily mean that I know how to play it well). Especially given the game's more unusual features and its potential brittleness, it's important for me to...