Hollandazed: Thoughts, Ideas, and Miscellany — Alma

DESIGNING WITH MY GUT (by Tom Russell)

Mary Russell

Tags Alma, game design, game development, Heights of Alma

DESIGNING WITH MY GUT (by Tom Russell)

My design process is often largely intuitive rather than analytical. So, for example, while I will certainly take a look at casualty returns when designing a game on an ACW battle, I'm not going to plug those returns into some kind of algorithm, or determine the average losses per battle per brigade over the course of a campaign in order to determine the fighting value of the unit, or the leadership ability of its general.  Rather, I make these decisions with my gut, with what "feels" right. Then I try it out and see if it works. If it doesn't,...