Hollandazed: Thoughts, Ideas, and Miscellany

CHUCKLES LORRAINE (by Amabel Holland)

Mary Russell

Comments 4 Tags game design, Table Battles

CHUCKLES LORRAINE (by Amabel Holland)

As I write this, I'm just finishing up work on the sixth Table Battles expansion, Great Battles of Prince Charles Alexander of Lorraine. And upon encountering that title, I expect someone to have one of two reactions, either (a) who?, or (b), this is a joke right, please tell me this is a joke. Charles Alexander of Lorraine is not a guy the general populace will have heard of, and among the military history enthusiasts who do recognize the name, he is… not well-regarded. Chosen to command the armies of Austria by his sister-in-law Maria Theresa, he's best known as...


WEST COAST BEST COAST (by Travis D. Hill)

Mary Russell

Tags game design, Westward Rails

WEST COAST BEST COAST (by Travis D. Hill)

As with many aspects of game design, your creations come from what you know. As someone who has enjoyed Winsomes and cube rails games for quite a while now, I knew that eventually I would try to design one. That journey began one November at a Washington DC coffee shop a couple of years ago. With pen in hand and my design journal open to a new blank page, I began listing characteristics of cube rails games I enjoyed: hex vs. point-to-point maps, stocks and shares, critically-timed dividend payouts, et cetera… Since then, I have designed upwards of nine different...


COMBAT CHALLENGES IN THE GRASS CROWN (by Amabel Holland)

Mary Russell

Comments 2 Tags game design, The Grass Crown

COMBAT CHALLENGES IN THE GRASS CROWN (by Amabel Holland)

Last week I broke down some of the considerations players will face during the early maneuver stage of a scenario in The Grass Crown. Today, we're going to focus on what happens once the two armies are finally in contact. Just as in With It Or On It, an attack will inflict an Exhaustion result on the attacker or the defender or both, but these results can be resolved by shifting the hit onto an adjacent Fresh Unit in that Wing. It's only when there are no eligible Fresh Units around that an Exhausted Unit will be Eliminated – or...


MANEUVER CHALLENGES IN THE GRASS CROWN (by Amabel Holland)

Mary Russell

Comments 1 Tags game design, The Grass Crown

MANEUVER CHALLENGES IN THE GRASS CROWN (by Amabel Holland)

A battle in my new game The Grass Crown unfolds in two distinct stages – one focused on maneuver, and one focused on combat. Each has its own challenges and tensions. I'll talk about the combat next week; this week, we're on the move, baby. As you might expect, the maneuver stage begins with the two armies some distance apart from one another, and is about what happens when you close that distance. Ideally, by the time the two armies come into contact – ushering in the combat stage of the battle – your line will be largely intact, and...


MY HOLLOW HEART (by Amabel Holland)

Mary Russell

Comments 12

MY HOLLOW HEART (by Amabel Holland)

You know how in some movies, there's a big twist at the end, and then you get this montage of scenes from throughout the movie, only this time it's putting the pieces together, and showing you what was really happening this whole time right under your nose? Figuring out that I'm trans was a little like that. But that montage would never make sense out of context, without having seen all the scenes that came before it. How can you describe the big twist without telling someone the entire story in the process? It's impossible. It's impossible, yet somehow others...