{"title":"10th Anniversary Sale","description":null,"products":[{"product_id":"the-scheldt-campaign","title":"The Scheldt Campaign","description":"\u003cp\u003e\u003cstrong\u003eGame design: Brian Train\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eMap: Ilya Kudriashov\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eCounters \u0026amp; Cover: Tom Russell\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eHex Number: 1\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eDuration: 150 minutes\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003ePlayers: 2\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eSolitaire Suitability: Medium\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eTheme: WW2\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eMSRP: $50.00\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWhen it was first published in 2012, Brian Train's \u003cem\u003eThe Scheldt Campaign\u003c\/em\u003e was the first game to focus on the 1944 clearing operations in the Scheldt Estuary. The subtle interplay of the game's mechanisms artfully captures the feel and nuance of the historical battle. Hollandspiele is proud to bring this game to a wider audience in a handsome new edition with map art by rising talent Ilya Kudriashov.\u003c\/p\u003e\n\u003cp\u003eIn late 1944, Allied advances are rapidly outstripping their ability to keep their fighting men in supply. The recently liberated port of Antwerp would alleviate this, but German coastal artillery and mines along the narrow eighty mile Scheldt River render it unusable. The First Canadian Army, which had been in continuous combat since D-Day, is tasked with clearing the Scheldt and opening Antwerp. They're opposed by the 15th German Army, whose under-strength Divisions are composed mostly of new recruits or badly-battered veterans. Confusion, limited logistical depth, and poor communications put the Germans in a desperate situation. With their backs against the wall, the Germans were defeated but fought ferociously, dealing significant casualties, with the brunt of them taken by Canadian soldiers.\u003c\/p\u003e\n\u003cp\u003eThe game riffs on the \"Staff Card\" system invented by Joseph Miranda. Each player has a hand of staff markers which he chooses non-randomly in anticipation of his next turn, and which he keeps hidden from his opponent. These drive the action and result in a sequence of play that's more fluid and less restrictive than a traditional move-combat game. Differing hand sizes for each player, as well as a different mix of markers, ably model differences in command and posture.\u003c\/p\u003e\n\u003cp\u003eSmall Tactical Units can be grouped together into larger Task Forces. These division-sized Task Force units enable you to move your forces quickly and efficiently to put maximum pressure on the enemy. Tactical Units have several steps of strength, with combat effectiveness gradually eroding over time, better reflecting the attritional nature of the fighting than the two-step reduction process found in other operational level games.\u003c\/p\u003e\n\u003cp\u003eAspects of bluff and tempo figure heavily into competitive play strategy, yet the game remains a viable candidate for \"play both sides\" solitaire study. Typical of Mr. Train's designs, there are a number of optional units and rules that allow players to color outside the lines of history, and thus arrive at a clearer picture of the essential nature of the situation and its possibilities.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Scheldt Campaign\u003c\/em\u003e provides insight into an important, and often overlooked, piece of military history over the course of an evening's entertainment.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e(1) 11\"x25.5\" map \u003cbr\u003e\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e(264) 5\/8\" counters\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e(3) 8.5\"x11\" mats\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e(2) double-sided Player Aid Cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e(6) six-sided dice\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e16-page rulebook\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eYou can purchase the Print-and-Play version \u003ca href=\"http:\/\/www.wargamevault.com\/product\/191038\/The-Scheldt-Campaign?hot60=0\u0026amp;src=hottest_filtered\"\u003ehere\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e","brand":"Hollandspiele","offers":[{"title":"Default Title","offer_id":25479938179,"sku":"HS001","price":45.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1427\/9976\/products\/SCHELDT_BOX_11p5_X_9.jpg?v=1470767366"},{"product_id":"horse-musket-dawn-of-an-era","title":"Horse \u0026 Musket: Dawn of an Era","description":"\u003cstrong\u003eGame design: Sean Chick\u003c\/strong\u003e\u003cbr\u003e\n\u003cp\u003e\u003cstrong\u003eArt: Ilya Kudriashov\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eHex Number: 12\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eDuration: 60 to 90 minutes\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003ePlayers: 2\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eSolitaire Suitability: High\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eTheme: 17th Century, 18th Century\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eSeries: Horse \u0026amp; Musket\u003c\/strong\u003e \u003cbr\u003e\u003cstrong\u003eMSRP: $95.00\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eSean Chick's \u003cstrong\u003eHorse \u0026amp; Musket\u003c\/strong\u003e is a simple tactical game system covering musket warfare from Vienna in 1683 to Appomattox in 1865. This first volume in the series, \u003cstrong\u003eDawn of an Era\u003c\/strong\u003e, covers warfare in the west from 1683-1719, which saw matchlock muskets and pikes give way to flintlocks and bayonets. Ranks became thinner and battles more linear as firepower and infantry discipline became the deciding factors.\u003c\/p\u003e\n\u003cp\u003eDouble-sided terrain tiles and thirteen armies not only allow you to recreate the twenty historical engagements contained within the scenario book, but also any number of  battles both real and imagined. This is the era of Marlborough and Eugene, of Catinat and Luxembourg, of William III and Charles XII, of Peter the Great and Rob Roy Macgregor: loyalists and rebels, Georgians and Jacobites, the Grand Alliance and the defiant Bourbons - they're all here:\u003c\/p\u003e\n\u003cp\u003eVienna - September 12, 1683 – “We came, we saw, and God Conquered.”\u003cbr\u003eSedgemoor - July 6, 1685 – The Bloody Assizes\u003cbr\u003eKilliecrankie - July 27, 1689 – Slaughter at Sundown\u003cbr\u003eFleurus - July 1, 1690 – The French Cannae\u003cbr\u003eAughrim - July 22, 1691 – Bloody Hollow\u003cbr\u003eLa Prairie - August 11, 1691 – Double Ambush\u003cbr\u003eNeerwinden - July 29, 1693 – Le Tapissier de Nôtre Dame\u003cbr\u003eMarsaglia - October 4, 1693 – The Massed Bayonet Charge is Born\u003cbr\u003eNarva - November 30, 1700 – Charles XII Smashes the Russian Army\u003cbr\u003eChiari - September 1, 1701 – Catinat’s Last Battle\u003cbr\u003eKlissow - July 19, 1702 – Charles XII Invades Poland\u003cbr\u003eBlenheim - August 13, 1704 – “A Famous Victory”\u003cbr\u003eFraustadt - February 13, 1706 – The Swedish Cannae\u003cbr\u003eTurin - September 7, 1706 – Eugene’s Greatest Victory\u003cbr\u003eAlmansa - April 25, 1707 – Battle of the Exiles\u003cbr\u003ePoltava - July 8, 1709 – The Student Surpasses the Master\u003cbr\u003eMalplaquet - September 11, 1709 – Mort et convoi de l'invincible Malbrough\u003cbr\u003eVillaviciosa - December 10, 1710 – A Bourbon on the Spanish Throne\u003cbr\u003eSheriffmuir - November 13, 1715 – Confusion on the Moors\u003cbr\u003eGlen Shiel - June 10, 1719 – Rob Roy’s Last Battle \u003c\/p\u003e\n\u003cp\u003eDesigner Sean Chick has taken a simple core system and embellished it with nuanced special rules for differences in infantry doctrine and armaments without depriving the game of its elegant, primal simplicity. And for folks who want added depth and complexity, there are a number of optional rules for facing, formation, nationalities, and more that will allow you to tweak the game to suit your own playstyle and preferences. \u003c\/p\u003e\n\u003cp\u003eThe result is a big, splendid game for a big, splendid era.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e(1) 22\" x 34\" map\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e(352) 5\/8\" counters\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e(54) 2\" x 2.5\" hex tiles\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e(4) ten-sided dice\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e(2) six-sided dice\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e20-page Rulebook\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e28-page Scenario Book\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGatefold Player Aid\u003c\/strong\u003e\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e1 Turn Track\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eYou can purchase the Print-and-Play version \u003ca href=\"http:\/\/www.wargamevault.com\/product\/211943\/Horse--Musket-Dawn-of-an-Era\" title=\"H\u0026amp;M PnP\" target=\"_blank\"\u003ehere\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003c\/div\u003e","brand":"Hollandspiele","offers":[{"title":"Default Title","offer_id":40554496590,"sku":"HS012","price":90.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1427\/9976\/products\/HMI.png?v=1630538562"},{"product_id":"nato-air-commander","title":"NATO Air Commander","description":"\u003cstrong\u003eDesigner: Brad Smith\u003c\/strong\u003e\n\u003cp\u003e\u003cstrong\u003eMap Art: Ania B. Ziolkowska\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eHex Number: 34\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eDuration: 90 minutes\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003ePlayers: 1\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eSolitaire Suitability: Very High\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eTheme: Cold War\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eMSRP: $60.00 \u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e1 May 1987: the Soviet Union invades Western Europe, catching the NATO ground forces by surprise. The West's only hope is to achieve supremacy in the air. It won't be easy - the odds are against them, and the cause looks lost. With limited resources, multiple targets, and mounting political pressure, you will have to make the right calls at the right time. YOU are Commander of Allied Air Forces Central Europe, and the fate of the world is in your hands.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNATO Air Commander\u003c\/strong\u003e is a gripping and challenging solitaire strategy game from first-time designer Brad Smith. A diverse mix of period-appropriate aircraft and nine different mission types make for a crunchy decision space. The tools at your disposal can be powerful but are limited in number: concentrate them on one or two missions and you can usually guarantee their success, but that lets the enemy march unopposed elsewhere. Try to do everything and you'll be spread too thin, with each mission being more of a risk. Your ability to cope with the burdens of command will determine your success.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e22\" x 17\" mapsheet\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e96 counters\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e12-page rulebook\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e50 cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Hollandspiele","offers":[{"title":"Default Title","offer_id":12573005250677,"sku":"HS034","price":55.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1427\/9976\/products\/NAC_cover.jpg?v=1539202272"},{"product_id":"escape-from-hades","title":"Escape From Hades","description":"\u003cp\u003e\u003cstrong\u003eGame Design: Fred Manzo\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eDevelopment: Hermann Luttmann\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eGame Art: Wil Alambre\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eHex number: 44\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eDuration: 90 minutes\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003ePlayers: 1\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eSolitaire Suitability: High\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eWeight: Medium\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eTheme: Science Fiction\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eMSRP: $50.00\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003e2019 Charles S. Roberts Award nominee for \"Best Science Fiction or Fantasy Board Wargame\"\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eStart with an impenetrable prison swarming with Nastian warriors… stir in a captured princess, heir to the Laylian Empire and all its riches… add a dash of insane alien monsters who want to blow the place to smithereens… and all it takes is the craziest security detail in the Solar Hanseatic League to bring it all to a rolling boil! The result is a recipe for excitement, adventure, and suspense prepared just for you by the proven team of designer Fred Manzo and developer Hermann Luttmann.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eEscape From Hades\u003c\/em\u003e is a solitaire science-fiction extravaganza! It's a race against time as you make an opposed landing on the prison's surface, destroy its defenses, shimmy in through the maintenance shafts, fight your way to the princess, then fight your way back out again, all while your ship fights for its mechanical life against squadrons of enemy fighters and surface defenses. Played on two \"wraparound\" hex maps representing the exterior and interior of a cylindrical prison, this is a unique, challenging, and replayable experience filled with memorable moments and characters, all brought to life by the gorgeous and colorful art of Wil Alambre.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e(2) 17\" x 22\" mapsheets\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e1 Countersheet\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e1 Four-Page Player Aid\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e16-page rulebook\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e51 cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e You can purchase the Print-and-Play version \u003ca href=\"https:\/\/www.wargamevault.com\/product\/307969\/Escape-From-Hades\" target=\"_blank\" title=\"Escape From Hades PnP\" rel=\"noopener noreferrer\"\u003e\u003cspan style=\"text-decoration: underline; color: #ce0505;\"\u003e\u003cspan style=\"color: #ce0505; text-decoration: underline;\"\u003ehere\u003c\/span\u003e\u003c\/span\u003e\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e","brand":"Hollandspiele","offers":[{"title":"Default Title","offer_id":30933513371753,"sku":"HS044","price":45.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1427\/9976\/products\/EFHCSRNOM.jpg?v=1603159157"},{"product_id":"the-field-of-the-cloth-of-gold","title":"The Field of the Cloth of Gold","description":"\u003cp\u003e\u003cstrong\u003eDesigner: Amabel Holland\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eHex Number: 51\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eDuration: 20 minutes\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003ePlayers: 2\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eSolitaire Suitability: Low\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eTheme: Renaissance\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eMSRP: $30.00\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0c0c;\"\u003e\u003cstrong\u003eThis is the new 503rd Anniversary edition of the game, introducing a new tile type, the Jewel. \u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003e\"\u003c\/em\u003e\u003c\/strong\u003e\u003cem\u003eThe Field of the Cloth of Gold is a remarkably catty game. It’s about the gifting of grandiose presents for diminutive effect, about small decisions that grow weighty as their true import becomes clear. It’s about subtleties that are obvious and obviousnesses that are subtle. As a trifle, it conceals great depths.\" - Dan Thurot, spacebiff.com\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\"Imagine if 90s leather jacket Knizia put two knives in a box and said 'you're only allowed to use these on yourself, now win'.\" - Demetri Ballas, pixeldie.com\u003c\/em\u003e\u003cstrong\u003e \u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIn June 1520, at Balinghem, there met the young and glorious Kings of England and of France in a grand and splendid celebration of their mutual friendship and admiration. There were great feasts and opulent amusements, conspicuous expressions of deepest and sincerest piety, and fierce tournaments. Each King outshone the other in turn, so that the world might be astounded at the wealth and power of each kingdom. So many tents and raiments were made of precious cloth of gold, that the field is so named. \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis game was created to commemorate the five hundredth anniversary of the world’s most famous three-week party, in which King Henry VIII of England, and Francis I of France, spent ridiculous amounts of money and resources to peacock at each other. Through smiles made of gritted teeth, the game’s two players will express friendship: each action they take will give their opponent a tile that they might use to score. Scoring usually entails removing the tile from the game, so each player must take care to maximize their scoring opportunities while either denying them to their rival, or forcing their rival to score before they’re ready. Once the game is underway, players are generally given only two options, and both of those options are usually painful - even and sometimes especially when they score you points. \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eA sort of subversion of the point salad paradigm, \u003cstrong\u003eThe Field of the Cloth of Gold\u003c\/strong\u003e harkens back to the feel of the classic German games of the 1990s: simple, elegant, austere, and politely vicious.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1 canvas playing board\u003c\/li\u003e\n\u003cli\u003e54 tiles\u003c\/li\u003e\n\u003cli\u003e7 wooden pieces\u003c\/li\u003e\n\u003cli\u003e4-page rulebook\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Hollandspiele","offers":[{"title":"Default Title","offer_id":32575418040425,"sku":"HS051","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1427\/9976\/products\/newfieldcover.png?v=1678415738"},{"product_id":"nicaea","title":"Nicaea","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGame Design: Amabel Holland\u003c\/strong\u003e\u003cbr\u003e\u003cstrong data-mce-fragment=\"1\"\u003eHex Number: 64\u003c\/strong\u003e\u003cbr\u003e\u003cstrong data-mce-fragment=\"1\"\u003eDuration: 60-90 minutes\u003c\/strong\u003e\u003cbr\u003e\u003cstrong data-mce-fragment=\"1\"\u003ePlayers: 4-6\u003c\/strong\u003e\u003cbr\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSolitaire Suitability: Low\u003c\/strong\u003e\u003cbr\u003e\u003cstrong data-mce-fragment=\"1\"\u003eTheme: Politics\u003c\/strong\u003e\u003cbr\u003e\u003cstrong data-mce-fragment=\"1\"\u003eMSRP: $60.00\u003c\/strong\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIt's the year 325 and it's a pretty chill time to be a Christian.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNot only has it been a hot minute since they were forced to renounce their faith on pain of death, but the emperor Constantine has really leaned into it, hoping it will unite the often fractured Roman Empire. So, the big guy isn’t super-thrilled when bishops immediately get into nit-picky, esoteric arguments that John Quintus Romanus doesn’t give two flips about. He demands that the bishops gather together in the city of Nicaea to come to an accord. He doesn’t really care what these nerds decide, so long as they decide something.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis gathering is given irreverent treatment by Amabel Holland in this game for four, five, or six players. Like Constantine, it treats the theological positions argued at the first ecumenical council as fungible. Whether a position ends up accepted orthodoxy or damnable heresy has nothing to do with theology and everything to do with politics - with personal ambition, petty rivalries, and social dynamics. This is a sort of shared incentives game, in which each player commits to one of two sides in various theological disputes; guess which one the majority will go with and you’ll score points. Score the most points, and you’ll win the game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eUnless the player with the fewest points has accumulated the most political influence. That player is powerful enough to splinter the church, provoking a schism and stealing the win. To prevent this, you’ll need to make sure that someone that powerful isn’t left out in the cold during the final settlement.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAt once a slick tableau-building game and a study in emergent alliances, \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eNicaea\u003c\/em\u003e\u003c\/strong\u003e gives a rude but affectionate raspberry to what was perhaps the most pivotal event in the history of the early church.\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e2 displays\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e77 counters\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e75 cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003e12-page rulebook\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Hollandspiele","offers":[{"title":"Default Title","offer_id":40931122118846,"sku":"HS064","price":55.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1427\/9976\/products\/NICAEACOVER.png?v=1636823810"},{"product_id":"heading-forward","title":"Heading Forward","description":"\u003cp\u003e\u003cstrong\u003eGame design: John du Bois\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eHex number: 67\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eDuration: 30 minutes\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003ePlayers: 1\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eSolitaire Suitability: High\u003c\/strong\u003e\u003cbr\u003e \u003cstrong\u003eMSRP: $40.00\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA car crash. A sports injury. A workplace accident. Any one of these could have brought you where you are today – a traumatic brain injury. But \u003cem data-mce-fragment=\"1\"\u003eHeading Forward \u003c\/em\u003eisn't about how you got here. It's about what happens next. \u003cbr\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn this unusual solitaire game, you will take on the role of someone going through rehabilitation. To win, you must relearn and develop skills, achieving goals in at least three different areas in the time you've been allotted by your insurance company. Fail to do so, and they will discontinue payment, resulting in your loss. \u003cbr\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSkills are developed by rotating and switching out cards, upgrading in sequence from weak Level 1 skills to powerful Level 4 skills. To do so, you'll need to carefully manage your emotional and physical energy (\"spoons\") as well as other resources. But lurking in the deck is the memory of your trauma – the trigger card. It's a hard road ahead of you – even the simplest things feel so impossible at first. But as you stubbornly push forward, you'll slowly regain the skills you'll need to take on the bigger challenges ahead of you. \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eBased on designer John du Bois's own recovery, \u003cem data-mce-fragment=\"1\"\u003eHeading Forward \u003c\/em\u003eis a stunning and expressive example of what board games can do and can be.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e1 canvas game board\u003cbr\u003e\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e17 counters\u003cbr\u003e\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e8-page rulebook\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e36 cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Hollandspiele","offers":[{"title":"Default Title","offer_id":41471101763774,"sku":"HS067","price":35.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1427\/9976\/products\/headingforward.png?v=1653232893"},{"product_id":"doubt-is-our-product","title":"Doubt Is Our Product","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGame design: Amabel Holland\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eHex Number: 77\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eDuration: 90 minutes\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003ePlayers: 2\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSolitaire Suitability: High\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eTheme: Politics\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eMSRP: $70.00\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn the second half of the twentieth century, faced with the inconvertible truth that cigarette smoking caused lung cancer, the tobacco industry embarked on a campaign of deliberate disinformation while knowingly selling a deadly and highly addictive product. Deeply entrenched in American culture, and with deeper pockets, they leveraged their lobbyists and marketing to avoid regulation and dodge responsibility for a hundred million deaths. A disparate collection of scientists, grassroots activists, politicians, lawyers, and public health officials faced an uphill battle to change the culture, place limits on tobacco advertising, and combat a health crisis of unprecedented scope.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis game from designer Amabel Holland (\u003cem data-mce-fragment=\"1\"\u003eNicaea\u003c\/em\u003e, \u003cem data-mce-fragment=\"1\"\u003eEndurance\u003c\/em\u003e) models the asymmetry of this conflict by giving each side a different game. The Company, representing the industry, plays an economic deckbuilder, setting themselves up for big turns, chains of actions, and big profits. The Movement that opposes them is playing a political tableau builder – slowly coming together and organizing to advocate for legislation and regulation. These two halves, each with its own mechanisms and components, intersect the most fully in the disinformation war. Illustrating Brandolini’s Law – “the amount of energy needed to refute bullshit is an order of magnitude bigger than that needed to produce it” – the Company player easily muddies the water, while the Movement must work hard to clear it away.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\n\u003cstrong\u003e2 countersheets\u003c\/strong\u003e\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cstrong\u003e2 displays\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cstrong\u003e103 cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cstrong\u003eRulebook\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cstrong\u003eSupplements book\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Hollandspiele","offers":[{"title":"Default Title","offer_id":43330367062206,"sku":"HS077","price":65.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1427\/9976\/files\/DoubtIsOurCover.png?v=1700428356"},{"product_id":"city-of-six-moons","title":"City of Six Moons","description":"\u003cp class=\"DOMINECxSpFirst\"\u003e\u003cb\u003eCity of Six Moons\u003c\/b\u003e\u003cbr\u003e\u003cstrong\u003eDiscovered by: Amabel Holland\u003c\/strong\u003e\u003cbr\u003e\u003cb\u003eMSRP: $35.00\u003c\/b\u003e\u003cb\u003e \u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"DOMINECxSpFirst\"\u003e\u003cspan style=\"color: rgb(255, 0, 0);\"\u003e\u003cb\u003eEuropeans: You can order our games through Second Chance Games in the UK. We do not ship to Europe directly. If you are unable to place an order, email Second Chance and they will put it on order for you.\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"DOMINECxSpFirst\"\u003e\u003cspan style=\"color: rgb(255, 0, 0);\"\u003e\u003cb\u003eCanadians: You can order our games through Board Game Bliss; we do not ship to Canada directly.\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"DOMINECxSpMiddle\"\u003e\u003ci\u003eCity of Six Moons\u003c\/i\u003e is an alien civilization game in both senses: a solitaire game in which the player guides the destiny of an alien civilization, and a game from an alien civilization.\u003c\/p\u003e\n\u003cp class=\"DOMINECxSpMiddle\"\u003eInside the box you will find the components needed to play the game and a rulebook written entirely in symbols and icons. You will need to decipher the game's rules yourself. You will never know whether you've gotten it right or not. We will never answer any rules questions.\u003c\/p\u003e\n\u003c!----\u003e","brand":"Hollandspiele","offers":[{"title":"Default Title","offer_id":44288723779774,"sku":"HS084","price":30.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1427\/9976\/files\/cityofsixmoons.png?v=1717938701"},{"product_id":"prelude-to-leipzig","title":"Prelude to Leipzig","description":"\u003cp\u003e\u003cstrong\u003eGame Design: John Theissen\u003cbr\u003eMap Art: Amabel Holland\u003cbr\u003eHex Number: 87\u003cbr\u003eDuration: 100 minutes\u003cbr\u003ePlayers: 2\u003cbr\u003eSolitaire Suitability: High\u003cbr\u003eTheme: Napoleonic\u003cbr\u003eMSRP: $60.00\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003ePrelude to Leipzig\u003c\/em\u003e is a prequel to John Theissen's \u003cem\u003eCampaign of Nations\u003c\/em\u003e. That game tackled the autumn 1813 campaign that culminated in the climactic Battle of Nations, covering those events with his clean, streamlined approach to operational hex-and-counter gaming. In this game, he turns his attention to the spring campaign. Historically, Napoleon failed to achieve the decisive victory he was looking for, resulting in a summer truce - giving his enemies precious time to plan and prepare for the battle that would signal the end of his rule. But perhaps your French Coalition can realize his ambitions? Or maybe your Prussian and Russian forces will stop him in the spring?\u003c\/p\u003e\n\u003cp\u003eLike Mr. Theissen's other titles, what happens is up to the players. Pursue your objectives aggressively for an exciting clash. Dilly-dally for an indecisive campaign. This approach, which trusts players to use the tools they've been given, has won these designs their ardent fans. In an attempt to bring these joys to a wider audience, the mapsheet - our largest-ever, measuring 32\" x 32\" - uses roomy extra-large hexes, with terrain effects printed directly on the map.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e\"32\"x\"32\" Map\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e2 Player Aid Cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e88 counters\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e1 Turn Record Track\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e(1) six-sided die\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e8-page Rulebook\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Hollandspiele","offers":[{"title":"Default Title","offer_id":44933371953342,"sku":"HS087","price":55.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1427\/9976\/files\/preludeboxcover.png?v=1742168626"},{"product_id":"rayroads","title":"Rayroads","description":"\u003cp\u003e\u003cstrong\u003eGame Design: Amabel Holland\u003cbr\u003eHex Number: 93\u003cbr\u003eDuration: 120 minutes\u003cbr\u003ePlayers: 3-4\u003cbr\u003eMSRP: $50.00\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"line-height: 100%; margin-bottom: 0in;\"\u003eYour world is dying. Soon, the last of its resources will be extracted from its husk, and it will no longer be able to support life. Now you turn your attention toward the stars. You’ll drain the life from your sun to propel your trains through the void, crack open the other planets in your system to exploit their precious minerals, and increase your company’s value to shareholders as all of you go extinct.\u003c\/p\u003e\n\u003cp style=\"line-height: 100%; margin-bottom: 0in;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"line-height: 100%; margin-bottom: 0in;\"\u003eThe first new train game from Amabel Holland in six years, Rayroads is an unusual approach to the genre that extends the logic of capitalism to its nihilistic conclusion.\u003c\/p\u003e\n\u003cp style=\"line-height: 100%; margin-bottom: 0in;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"line-height: 100%; margin-bottom: 0in;\"\u003eEach round of Rayroads will see players take resources from their dying planet - making it less inhabitable - in order to take an action. You might plan a route for your space train - taking into account the orbits of planets - powered by the sun you're intentionally collapsing. You might build a moonbase to begin cracking open other planets - they're probably uninhabited, but you haven't really bothered to check. Or you'll tear open the fabric of space itself to make your travels more efficient - pity about what it does to the orbits of nearby planets.\u003c\/p\u003e\n\u003cp style=\"line-height: 100%; margin-bottom: 0in;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"line-height: 100%; margin-bottom: 0in;\"\u003eThe game ends when you've collapsed your sun, destroyed your home planet, or been destroyed by your capitalist-fascist eugenics doomsday cult. Players tally their profits, subtract their debits, and apply some multipliers to arrive at their final scores. The highest score wins, but as everyone is now dead, what does it matter?\u003c\/p\u003e","brand":"Hollandspiele","offers":[{"title":"Default Title","offer_id":46417002070206,"sku":null,"price":45.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1427\/9976\/files\/RR00.jpg?v=1771775284"}],"url":"https:\/\/hollandspiele.com\/collections\/10th-anniversary-sale.oembed","provider":"Hollandspiele","version":"1.0","type":"link"}